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The LAN Downunder Ruleset

This ruleset has been created in part with CappingTV and ozfortress to service specifically the LAN Downunder and TF2 Summer Brawl events. Rules within this ruleset are strictly for offline specific events/LAN events, and though this ruleset may share similar rules and/or clauses with ozfortress rulesets, the contents are likely different or are not purpose fit. The Global ruleset and Sixes ruleset act as the base for this ruleset, and unless a rule in this ruleset differs from either of the aforementioned rulesets, players will also need to follow what is stated in those rulesets as well.

1. LAN Tournaments

1.1. Round Robin

In the first portion of the tournament, each team competes against each other once, playing a best-of-one series picked out of a nine (9) map pool (this can be found in our League Info). This map pool is chosen by the tournament administration prior to the start of the event. Each match is typically expected to last an average of thirty minutes, but team's should always be ready to play longer.

1.2. Playoffs Stage

In Playoffs, each team competes in a single elimination bracket and starts in the first round (play-ins), playing a best-of-one series picked by tournament administration. From Semi-finals onwards, each match or round is a best-of-three series, picked and banned from the nine (9) map pool found in the Round Robin stage (this can be found in our League Info section). Playoffs fixtures are almost always expected to last at least thirty minutes per map, for an average runtime of ninety minutes to two hours. Once all but two teams are eliminated, a best-of-five Grand Final series is played, as such teams should expect a runtime of anywhere between two to three hours.

1.3. Bracket Systems used

LAN tournament formats vary depending on the length of the event. The first stage of the tournament (depending on signup numbers, format and event length) will typically be run on a Round Robin format, where each team plays each other once. The second stage will typically be run on a single elimination format, where teams play till they're eliminated once.

2. Teams

2.1. Rosters

2.1.1. Roster Size Requirements/Limits

Teams are expected to have a certain amount of players (does not include any mercenaries) ready to start or continue a match. This expected amount of players differs for each format, and can be seen below. - Minimum roster size is six (6). - Maximum roster size is eight (8).

2.2. Mercenaries

Typically mercenery's are prohibited in LAN events unless authorised by a tournament administrator.

3. Offline Specific Rules

3.1. Breaks between maps

Between maps, players will be given a five (5) minute break. During that time they can leave the match area. If the team does not return to their PC and is ready to play after 5 minutes, they will receive a penalty.

3.2. Setup Time

Players will have a designated time frame prior to each match day to ensure they are properly prepared. Players participating in a LAN event must arrive on-site no later than the time specified by the Referees.

Referees will inform Players and Teams of their scheduled preparation time frame as part of their Match schedule. Referees may change the schedule at any time. Setup Time is considered to have begun once Players enter the Match Area. Setup is comprised of the following:

  • Ensuring the quality of all venue-provided equipment
  • Connecting and calibrating peripherals
  • Ensuring proper function of the voice chat system
  • Installing personal HUD and config
  • Adjusting in-game settings
  • Limited in-game warm up and MGE

3.2.1. Issues during Setup Time

If a Player encounters any equipment issues during Setup Time, the Player must notify a Referee immediately. Referees will be available to assist during Setup Time and to troubleshoot any problems encountered.

3.2.2. Tardiness

It is expected that Players will resolve any issues during Setup Time within the allotted time and that the Match will begin at the scheduled time. Delays due to setup issues may be permitted, at the sole discretion of Referees. Penalties for tardiness may be assessed at the discretion of Referees. No fewer than five minutes before the Match is scheduled to begin, a Referee will confirm with each Player that their setup is complete. Once all twelve Players in a Match have confirmed completion of setup, Players will be asked to join the game server and join their selected team.

3.3. Equipment

Player-provided equipment must be submitted to Referees in advance for approval. Referees may disallow the use of specific equipment at their sole discretion for reasons relating to tournament security, safety, operational efficiency/effectiveness or if the equipment features a company or brand competing with ozfortress, the event’s sponsors, or affiliates of ozfortress. If there are technical problems with the player’s own equipment, Referees may request that the player uses provided equipment as opposed to theirs to avoid delays.

3.3.1. Venue/Event Provided Equipment

The following equipment will be provided by the venue or event, and should be exclusively used by players.

  • PC & monitor
  • Table & chair

3.3.2. Allowed Player Peripherals for LAN matches

It is prohibited to connect equipment not listed below to venue-provided computers unless explicitly allowed by a Referee.

  • PC Keyboards
  • PC Mice
  • PC Mouse Pads
  • Headsets and/or Earbuds and/or Microphones

3.3.3. External Software

Players are prohibited from installing their own programs and must use only the programs provided by the Venue on-site, unless explicitly allowed by a Referee.

3.3.4. Voice communication

Voice chat will be provided only via the locally hosted Mumble server. Referees and approved casting organizations may monitor the Teams' audio for listen-ins or team comms.

3.3.5. Personal custom files

Players must have personal HUD and config files on a USB device, and must not have any other third-party programs or injectables that may give an advantage.

3.4. Clothing & Apparel

3.4.1. Clothing & Apparel with Logos, Patches or Promotional Language

Objectionable or offensive examples below are listed for illustrative purposes only, and are not allowed:

  • Containing any false, unsubstantiated, or unwarranted claims for any product or service, or testimonials, ozfortress considers unethical.
  • Advertising any non-"over the counter" drug, tobacco product, firearm, handgun or ammunition.
  • Containing any material that is defamatory, obscene, profane, vulgar, repulsive or offensive, or that describes or depicts any internal bodily functions or symptomatic results of internal conditions, or refers to matters which are not considered socially acceptable topics.
  • Advertising any pornographic website or pornographic products.
  • Containing any trademark, copyrighted material or other element of intellectual property that is used without the owner's consent or that may give rise to, or subject ozfortress or its affiliates to, any claim of infringement, misappropriation, or other form of unfair competition.
  • Disparaging or libeling any opposing Team or Player or any other person, entity or product.

3.4.2. Headwear

Hats or any headwear that would block the headset covering the ears are not allowed without prior approval from a Referee.

3.4.3. Compliance

Referees reserve the right to refuse entry or continued participation in the Match to any Team Member who does not comply with the clothing rules.

3.4.4. Headphones

Headphones must be placed directly on a Player’s ears, and must remain there for the duration of the Game. Players shall not obstruct the placement of headphones by any method. This includes placing any item, excluding glasses, between the headphones and the Player’s ears.

3.4.5. Other player's equipment

Players may not touch or handle another Player's equipment after a match has started. Players who require assistance with their equipment have to ask a Referee.

3.5. Media Obligations

If approved casting organisations would like a player from a team to be part of interviews (short pre/post match interviews and/or longer interview-sessions), a press conference or an autograph, photograph or video-session, then the team must nominate one or more players to participate. Some events will have a media day, where participants will be photographed, filmed and interviewed by the media crew for the event presentation. Players will receive a media schedule beforehand to be informed about the nature, duration and schedule of any activities of this kind that take more than 5 minutes. Players of the winning team have to stay in the tournament area for the winners ceremony and interview after the Grand Final.

3.6. Participant Behaviour

Attending LAN events is an exciting and enjoyable experience for participants and organisers alike. To ensure a pleasant and respectful environment for everyone involved, it is crucial to establish clear guidelines for behaviour. This section outlines the expected conduct of attendees during events, emphasising respect, safety, and adherence to event rules. By following these guidelines, we can create a positive and inclusive atmosphere that enhances the overall event experience for all participants.

3.6.1 Respect for Others

Respect for others is paramount in creating a welcoming environment at events. All attendees are expected to treat fellow participants, staff, volunteers, and speakers with courtesy, kindness, and consideration. Discriminatory or offensive language, behaviour, or harassment of any kind will not be tolerated. This includes, but is not limited to, actions based on race, ethnicity, gender, sexual orientation, religion, disability, or age.

3.6.2 Compliance with Event Rules

Participants are required to familiarise themselves with and adhere to the rules and regulations established for the event. These rules may include guidelines regarding prohibited items, photography or recording restrictions, age restrictions, dress codes, and any other relevant policies. Failure to comply with these rules may result in removal from the event premises and, if necessary, legal action.

3.6.3 Food and Drinks

Players are allowed to have beverages, but if nothing else has been announced, it is forbidden to bring or eat any food in the Match Area. Drinking alcohol or engaging in disorderly conduct due to intoxication is strictly prohibited. Participants who engage in this activity will be asked to leave the event.

3.6.4 Personal Belongings and Security

Attendees are responsible for their personal belongings during events. It is advisable to keep valuable items secure and within sight at all times. Event organisers may designated areas for storing personal belongings, but it is ultimately the attendee's responsibility to ensure the safety of their possessions. If any theft or loss occurs, attendees should promptly report the incident to event staff.

3.6.5 Safety and Emergency Procedures

The safety of all event participants is of utmost importance. Attendees must familiarise themselves with the event's emergency procedures, including evacuation routes, assembly points, and any specific instructions provided by event organisers. In case of an emergency, follow the instructions of event staff and emergency personnel without hesitation. Additionally, attendees should report any safety concerns or potential hazards to event staff immediately.

3.6.6 Respect for the Venue

Events often take place in rented or shared venues, and it is essential to respect and care for these spaces. Attendees should not damage any property or equipment belonging to the venue or event organisers. Any accidental damage should be reported to event staff promptly. Additionally, attendees should keep the venue clean and dispose of waste appropriately by using designated trash bins.

Attendees must comply with all applicable laws and regulations during events. This includes but is not limited to laws regarding public behaviour, smoking, drug use, and fire safety. Any illegal activities or violations of the law will be reported to the appropriate authorities.

3.6.8 Screen Cheating

Players and coaches are not allowed to look at any screens in the arena that may provide them an advantage in the game. Any violations can be punished with disqualification from tournament.

By adhering to these behaviour guidelines, attendees contribute to a positive and inclusive event environment that promotes safety, respect, and enjoyment for all participants. Event organisers and staff are responsible for enforcing these guidelines and may take appropriate action to address any violations. Let us all work together to ensure that events are memorable and enriching experiences for everyone involved.

3.7. COVID-19

As the situation can always change, restrictions may apply at both state and federal level. If an event is cancelled due to COVID-19 restrictions, all teams will be refunded the entry fee. Players agree by attending LAN events that you have received at least two doses of an Australian Government approved COVID-19 vaccine prior to entry. You additionally agree that you have received no positive COVID-19 tests within the last week.

If a player is showing signs or symptoms of COVID-19, they will be subject to all procedures, as covered by the state's health and safety protocols. If a player is rendered unable to play or continue to play because of a lack of medical clearance, or if the team is unable to field a roster that is compliant with the ruleset, the team shall forfeit the tournament. These teams may be eligible for mercenary usage.